Walkitoff

Project Info

Team Bossman thumbnail

Project Description


We are gamifying exercise and give an incentive to move and be more healthy.


Data Story


We used data to justify the need for our app and to plot location data of activity locations.


Evidence of Work

Video

Homepage

High-Res Image

Team DataSets

GDC Reserves Geo Data

Description of Use: Used to map reserve locations.

Data Set

participation in sport servey

Description of Use: Used to show active participation in sport

Data Set

Ministry Of Health Anual Heath Survey

Description of Use: Used to show the increase of Obesity

Data Set

Challenges

Best Way to Promote Positive Mental Health

Best Way to Promote Positive Mental Health

Go to Challenge | 13 teams have entered this challenge across all checkpoints that have passed.

Best Creative Use Of Technology

Best Creative Use Of Technology

Go to Challenge | 13 teams have entered this challenge across all checkpoints that have passed.

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